Coffee Quest 4

Quick Reference Guide

CQ4 Title Image

Warning

This program requires a Java 1.1 (or greater) Compatible Runtime Environment be installed on your computer. You can get the latest JRE from Sun. (java.sun.com).

Introduction

Coffee Quest 4 is a turn based role-playing game. This game is the first game of the second Coffee Quest trilogy. My goal behind the Coffee Quest series is to develop a powerful Role Playing game. Coffee Quest 4 is the last single episode game in the series. Future Coffee Quest games will be broken into multiple parts and will have increasingly complex stories.

For those of you who are new to the Coffee Quest series, you can check out the earlier Coffee Quests at the Blazing Games web site ( www.BlazingGames.com ).

Story Summary

After being woken up by royal guards you are taken to your master, the magician Wilmag. He informs you that Lord Bill (the great king) lies dying and that he has to keep creating magical potions to keep the king alive. The potions are not a permanent cure, however. For that the legendary Magic Coffee Bean of Sol is required. It is kept in the Magic Tower which only a magician may enter. You being a magician (though barley) must go in the masters place.

The tower protects the beans by use of magical doors. Fountains contain clues to opening the doors, but special orbs (found in the basement) and tiles (found in the upper levels) must be used.

How To Play

Main Window
  1. 3D display. Your view of the surroundings.
  2. Compass and map. Can click on the compass to move or use the keyboard.
  3. Quick Inventory . Shows health (red bar) magic (blue bar) and readied items (which disappear when they are broken or used up). Clicking anywhere in this area brings up the inventory screen.
  4. Commands. Buttons in color can be used.
It should be noted that quest items (orbs and tiles) and spells are picked up by walking over them.

Inventory
  1. Equip items. Drag items from inventory to the appropriate slot here to equip them.
  2. Inventory slots. Actual slots available for carrying items. When these are filled you cant carry any more.
  3. Drop zone. Whatever is in this slot is the item you are currently standing on. To drop something drag it to this slot. To pick it up, drag it from this slot to an inventory slot.
  4. Quest Items. As you find the 12 quest items (and walk over them) they will be added here.
  5. Buttons (on either side). The main button returns you to the game screen while the status button takes you to the status screen.

Status
  1. Skills. If an arrow is to the left of the skill you can increase it by using an advancement point. You start with five points and gain ten more every time you go up a level.
  2. Spells. Grayed out spells are spells you have yet to learn.
  3. Buttons. Main returns you to the main game screen. Inventory returns you to the inventory screen.

Coffee Quest 5

Coffee Quest 5 is a very long delayed game, but hopefully as a result of Project Libra it will see the light eventually. When I originally envisioned the Coffee Quest series, I worked out 9 games, but the last three games are entirely story based modifications while CQ5 and CQ6 added game play elements. With the state of technology, the plans for five and six have evolved and the state of 7 through 9 is strictly going to be based on the success of five and six.

Disclaimer

Use and redistribution and use of this application is permitted provided the following conditions are met:
1. No modifications are made to the files that comprise this package
2. No fee beyond normal user fees and/or the cost of the distribution materials is charged
3. Credit for the program is given to Blazing Games Inc and Billy D. Spelchan.
4. The user agrees not to reverse engineer or de compile the binary files.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

The contents of this package are Copyright © 1998,1999,2005 Blazing Games Inc.

If you have any comments or suggestions feel free to contact me through the BlazingGames.com contact page