The Blazing Games Guide to
Flash Game Development Volume 1
Please note that I have removed the html version of the book (as I did not want to do all the transition work). If you prefer the html versions, email me. If there is enough interest, I will post the html version of the book.
Table of Contents
- Chapter 1 : What’s in this book
- Chapter 2: The Game Development Cycle
- Chapter 3: Introduction to Flash
- Chapter 4: Action Script Basics
- Chapter 5 First Games Overview
- Chapter 6 NIM
- Chapter 7 Advanced Action Script
- Chapter 8 Bomb Nim
- Chapter 9 Part summary
- Chapter 10 Card Games Overview
- Chapter 11 Building Card Classes
- Chapter 12 Video Poker
- Chapter 13 Cribbage Square
- Chapter 14 Cards Summary
- Chapter 15 Board Game Overview
- Chapter 16 Pent Up Anger
- Chapter 17 Pent Up AI
- Chapter 18 Three Dimensional Tic Tac Toe
- Chapter 19 Tic Tac AI
- Chapter 20 Cards Summary
- Chapter 21 Adventure Games
- Chapter 22 Designing Adventure Games
- Chapter 23 One of those Weeks
- Chapter 24 Rooms engine
- Chapter 25 Dragon and the Sword
- Chapter 26 Finishing the Dragon
- Chapter 27 Adventure Summary
- Chapter 28 Arcade Games
- Chapter 29 Game Concepts
- Chapter 30 String Along
- Chapter 31 Additional String Along Levels
- Chapter 32 Lights Out
- Chapter 33 Arcade Summary
- Chapter 34 Book Summary
- Chapter 35 Where to go From here