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Making a Wallet

It is now obvious that an inventory system is a necessity for adventure games. In this case, the inventory needed is a special case known as a wallet. The mechanics for the wallet are the same for an inventory system. The big difference is in how the items in the wallet are determined. With an inventory system, I generally have buttons for each item that the player can have. The button is made invisible when they don’t have the item and visible when they do. Visible buttons are active and can be clicked.

The wallet works in a similar principle, except there are no buttons, instead movie clips are used. Movie clip visibility is based entirely on the amount of money that is left in the wallet. All this can be handled with a single function in the Wallet movie.


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