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Blazing Games - Ultimate Retro Project - Volume 1 - Episode 9
Page Last Updated: April 1, 2006
You and some of your friends have found some long range water cannons and have decided to have the ultimate water battle. The group of you will now spread out and launch water bombs at each other. This time, however you are playing on a very large field instead of on a street and are well spread out.
Creating text games is interesting, but my goal was also to present the game in a way that would simulate a teletype machine as close as possible. This is why the game uses my console.
My Teletype Emulator is designed to simulate playing the game on an old teletype machine, down to the dot matrix output. Anybody who has used an old printer knows how slow they were. They were also noisy, but out of the goodness of my heart, I decided to leave the noise out.
For getting input from the user, I decided to go with a fancy LCD model, in which what you type will be send to a LCD display for your approval before being transmitted to the machine. Unlike real machines, my terminal is intelligent and will only let you enter something when the program is requesting input. Any other typing is ignored!
First you must decide how many players are going to participate. Players can be controlled by humans or by computer but there must be at least one human player.
After the number of players have been selected, you must then determine which players are human and which players will be controlled by the computer. This is done by answering the "is player human" prompt. Human players will require you to type in a name. Human players can also select beginner mode where they will be given help in determining the angles other players are to them. Computer players have names automatically assigned to them.
The game loops through all the players that are still in the game. Human players must provide an angle to fire at by entering the degrees, the minutes and the seconds of the desired target. In addition, the player can control the turret angle, and of course the power. You will also be given the option to watch the bullets path. The power determines how fast the bullet is going when it leaves the cannon. To gain a better understanding of how the bullet will travel, answer yes to the show path option. This will give you coordinate information for the bullet as it progresses.
When a bullet hits the ground, any cannon within a certain radius of the impact point will be taken out of the game. The game ends when there is only one player left in the game. Likewise, if all humans have been knocked out of the game, the game will be over.
This game is requires Java 1.1 or better to run. Browsers that support 1.1 tend to be 4.x or better versions. Windows XP users may have to download a Java plug in to use Java applets.
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Read the GNU General Public License
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