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Reservoir Row

In my opinion, this is the best level in the game. It takes a bit of time to figure out what to do, but it is quite enjoyable. A hint for those who just aren't sure what to do, but don't want to told in detail, the numbers on the silos are the order you have to solve them.

Now, start out with munch. Have him gather all the floating spooceshrubs, as they won't be collectable when the water rises. Now have him follow the walkway where Abe is to the spoocelock on the other side. Open the lock, drink some zap, then jump in the well. Your zap should last long enough to zap the two sligs into retirement, but if not, jump off the ledge and get another can. Stand on the door pad.

Make Abe jump onto the walkway and make his way to the well and jump in. Munch should have the door open for Abe, so walk through, stand on the floor panel, and possess the manager. Make him donate his moola to LuLu. Now get ready for an annoying jumping sequence. This sequence is far easier than the Fuel Fields sequence, so you won't have to save too frequently. At the end of the sequence is a strip of mines with a couple of kegs nearby. Throw a keg on a mine to set them all off. Run behind the explosion. When you get to the invisibility vending machine, use it then jump to the land. Pick up the sligs and throw them into the water. Jump into the well, then have Munch find the well and jump into it as well.

Have Munch stand on the door pad, and Abe go through. Now, each door is controlled by a lever. Have Munch pull levers until he finds the one Abe needs to go through the next door, then have Abe go through the door. More precisely, start with the lever to the left (if you were facing the first door) and then work your way in a counterclockwise direction.

Now, cross the bridge and jump into the well. Create a possession sphere and possess one of the two slig guards. Have him retire the other slig, then stand on the door pad and retire the two sligs inside the compound. Have munch find his way there and stand on the door pad. Abe should then enter the compound and jump through the well. He can then convince the Jr. Executive to donate his moola (posses him).

Follow the trail of spooceshrubs until you over an area containing 4 sligs. Possess them then have them fight each other (or walk into water, or just explode whatever you enjoy). Now have Munch head to silo four. From the water, jump onto the grating, drinking zap, then zap the sligs inside. Once the sligs are retired, pull the lever. This opens a well near Abe. Abe can now jump into the well and join Munch. Have Munch stand on the floor pad, then have Abe go through the door, stand on the other door pad and possess the Jr. Executive so he donates to LuLu.

Head across the path to the silo with a lever on it and pull it. Climb up the ramp to the next lever and pull it. Now jump down and run through the open door to where the archers are imprisoned. Get them to attack and get rid of the sligs. There is another silo with a lever on it. Jump up and pull it, then get your archers to go through the now open door and attack the sligs. Once the sligs are cleared, you can work your way up Silo 5 (by jumping from platform to platform), possess the Jr. Executive and make him donate his moola to LuLu.

Get back down (jumping works the fastest) and have your archers go through the now open door and take out the sligs. Climb up silo 6 the same way you did 5, and again make the Jr. Executive donate to LuLu.

If you haven't already done so, you will have to have Munch swim to a pedestal with a lever on it and pull the lever to open up the exits. Go through the door that just opened with your archers. When you are out of chant suppressor range, you can possess some of the sligs ahead of you to make your final battle easier. Take out the sligs. Get Abe and Munch to their exit spots, and watch the brief movie.

Flub Fuels Scrub Pens

Have munch jump off the edge into the water. Swim through the opening and pull the lever.
Now have Abe jump into the well. Go over the curved bridge, then create a possession sphere and possess the guard. Have the guard open the voice lock by using the B button, go inside, go around the corner and get rid of the sligs there. Now Abe will have to quickly run to the ladder and climb up it. Follow the grating until it forms a T junction. Head in the direction of the lever, making sure you climb down the ladder and free the scrub below. Go to the lever and pull it. Now head in the other direction from the T until you come to an area that has gratings off shooting to three ladders. Two of the ladders contain pens with scrubs in them. Go down those two ladders first and free the scrubs. Finally go down the third ladder and run to the lever that the slig is guarding. Pull the lever and run back to the ladder to escape the slig (or die trying, both ways work).

Munch can now swim out to the platform with a lever on it and pull the lever. This opens a door near the area Abe pulled the water release lever. Munch should then swim his way to the water control lever that Abe pulled. Drink some zap and take out that guard. Now Abe can join him. You will notice that you have access to a health up vending machine and an egg nest. You will also notice that there are a bunch of sligs in the distance. Have Munch drink more zap then go and get them.

Now have Abe do the annoying pedestal to pedestal failing means death jumping until he reaches the steps. Jump up the steps. At the top you will find a large platform with spooceshrubs growing on it and a small platform on your right. Jump onto that platform. Follow the Fuzzle filled hallway down until you reach a lever. If one of the guards spot you run up the tunnel and quickly create a possession sphere. If you can possess a guard you can take out the other guard. if the guards don't chase you, you can have Munch zap them later. Now work your way back to the spooceshrub platform. Jump to the area to the left and create a possession ball. At the far end you will find a bunch of sligs. Lead a slig back to where you are and around the corner. Follow the corridor until you come to two BigBros. Retire them by going behind them then opening fire. Return to where you got the slig from and take out the other two sligs.

Now you will have to get the scrubs to the other side. This involves throwing them onto the spooceshrub platform and then from there throwing them to the other side. Now lead them and the scrubs on the other side to the escape portal.

Now have munch swim his way to the fuzzles. Zap the guards if you haven't already and pull the lever that the sligs were guarding. Free all the Fuzzles and head to the exit sign. Have Abe join Munch then stand on the door pad so munch can free the fuzzles. The exit door closes quickly, so Abe may need to drink some Expresso, stand on the pad until the door opens, then quickly run for it. Get Abe and Munch on their exit pad and then take a deep breath, as the next level is a dozy.

Flubco Executive Office

Okay, this level is similar to the Paramite Run, except that later in the level Munch gets to zap a bunch of Big Bros, which I find really fun. Start with Abe. Have him jump over the wall and drink expresso. Run until you come to a health machine (or die). Restore your health. Run until you die or reach a lever and pull that lever. Then posses a BigBro and retire the other ones in the scoreboard room. After the dozenth time you die, most the explosives should be gone. Just remember that you will eventually make it to the lever.

Before moving Munch, you may want to get Abe back to the nest area (run back, or die trying) otherwise you will have problems if Munch dies. Now, Munch must find the zap and Aqua Jump vending machines and use them to take out the remaining security guards. Just jump up to their pedestals and zap them into the water.

Next have Abe lead the scrubs to the levers. Get them to pull the levers. This leads to a fancy suite (and the escape portal). You will have to do some jumping to find your way to the Executive office. You will have to walk around the perimeter of the office to find the door pad, but once you do, stand on it, possess the Executive and make a LuLu donation.

Six of the Scrubs you have accounted for. Now follow the road back to the health area. Before you reach that area you will pass a grating with a green up arrow on it. Jump onto that grating. Grab the scrub and throw him down to the road. Drink bounce and jump up to the next grating. Grab the two scrubs and throw them to the road below. You may notice the target symbol on the road and on the diving board. Stand in the center of the target of the diving board with the scrub and aim yourself towards the target symbol on the road when throwing the scrubs.

Jump across to the next platform. Grab the two scrubs and throw them to the road below. You may notice the target symbol on the road and on the diving board. Stand in the center of the target of the diving board with the scrub and aim yourself towards the target symbol on the road when throwing the scrubs. Now lead the five scrubs to the exit portal. Then run back to the starting area where you will notice your exit. Get Munch and Abe to stand on the exit and enjoy the movie.

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