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Initial Article Plans

As part of my initiative to have Blazing Games focus on both providing games to play as well as showing people how those games were made I had been coming up with a large number of ideas. The games on the Blazing Games site are Java and Flash games, but I thought that it might not be a bad idea to have a series of articles showing that pretty much any language can be used to create games.

The languages I would quickly cover would initially be more common languages, possibly expanding to some lesser known languages like forth and COBOL (well, it’s not a lesser known language, but it’s now mostly used for maintaining legacy applications). Some of the languages I was considering were various BASICs, C/C++, PHP, Java Script (which is something different from java, though many people think they are the same thing), and even HTML. Yes, plain old HTML. While HTML is not really a programming language, it does support limited decision making in the form of hyperlinks. If you count CGI as part of HTML, then the possibilities for games are even greater.

Straight HTML is fairly limited with what can be done. The three games that immediately come to my mind as possible with HTML are mazes, trivia, and combination puzzles. Two-dimensional mazes can be done by simply drawing a maze in an image format that HTML supports. Three-dimensional mazes require a lot more work as each location and direction within that location would have to have a page (though the image on the page can be a composite of many other images). Trivia, as long as you don’t have scoring, is simply a list of links that lead to pages that describe if the guess was right or wrong.

The combination game is a simple game where players get through the puzzle by entering the correct combination. When they enter a wrong combination, they start back at the beginning. There are two ways of handling the combination. First, would be to have a set number entries (say 5). Each number can be any of the numbers. The second way would be to have a combination that uses each number once. A combination puzzle, while requiring quite a few pages, would be very simple to put together. In fact, lets make the game right now.

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