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LocationBlazing Games - Ultimate Retro Project - Volume 5 - Episode 59

Ultimate Retro Project
Episode 59: Classic Dungeon Romp

Explore Random Dungeon

Page Last Updated: March 16, 2007

Introduction

The villagers warned you to never enter the forest as the Zoltarian Elves live there. While Elves normally are friendly to humans, the Zoltarian Elves are the followers of an evil Lich and will not allow anyone into their village. When your cat ran into the Woods, you had to chase after it. Unfortunately, you stumbled into a trap and was captured by the elves. The elves, having found your cat, were going to let you leave with just a near-mortal beating, but when their priest sensed that you had magical potential, they decided to instead throw you into their dungeon. "But," the priest told you, "we are not heartless. On the eleventh level of the dungeon there is a key. If you can get the key, we will let you and your cat leave." What the priest omitted telling you was that you are not alone in the dungeon. Good luck.

Using the Console

Creating text games is interesting, but my goal was also to present the game in a way that would simulate a teletype machine as close as possible. This is why the game uses my console.

My Teletype Emulator is designed to simulate playing the game on an old teletype machine, down to the dot matrix output. Anybody who has used an old printer knows how slow they were. They were also noisy, but out of the goodness of my heart, I decided to leave the noise out.

For getting input from the user, I decided to go with a fancy LCD model, in which what you type will be send to a LCD display for your approval before being transmitted to the machine. Unlike real machines, my terminal is intelligent and will only let you enter something when the program is requesting input. Any other typing is ignored!

Playing the Game

You are placed in the first floor of the Dungeon (you are the @) and can move around , fight, and pick up items using the game commands. The map uses characters to represent objects as follows:

Armor

misc

Monsters

Game Commands

Commands use a verb noun format, with the noun being a direction. If you forget the noun when it is needed, you will be propted for it. To make things easier on you, most commands have multiple words tied to them. The most important instructions are the movement instructions:

Map commands help navigate:

Character management commands:

And finally for combat:

Inventory Commands

The inventory is a separate mode that has its own set of commands. These commands only require the first letter.

Character Advancement

The skill system this game uses is very flexible allowing you to develop your character exactly the way you want that character to be. As you gain levels, you earn advancement points. When you view the Player Properties, you have the chance to spend some or all of these points to increase the skill levels of the character.

To increase a skill, you simply spend the number of improvement points equal to the level you are increasing the skill to. If you want to increase the skill by more than one point, the number of improvement points is equal to the cumulative of all the single point increases. For example, increasing Strength from 4 to 5 would cost 5 points. Increasing Strength from 5 to 10 would cost 40 points (6+7+8+9+10).

Spell System

Before you can cast a spell, you need to learn it. To learn a spell, you need to find the spell scroll in the arena. Set the spell as your usable item (using the inventory command) and exit the inventory system then use the spell. If you do not know the spell, you will be told how likely it is to learn the spell. If you already know the spell, you will cast it from the scroll which will not cost you any mana. Attempting to learn a spell will use up the scroll even if you fail to learn the spell. Once a spell is learned, you can cast the spell any time provided you have enough mana.

The Fire Magic spells cause fire damage to an opponent. The spells from weakest to strongest are Fire Spark, Fire Bolt, and Fire Ball.

The Energy Magic spells cause energy damage to an opponent. The spells from weakest to strongest are Energy Shock, Energy Bolt, and Engergy Ball.

Protective Magic absorb some of the damage you would receive in damage. The spells from weakest to strongest are Shield, Armor, and Field.

Healing Magic recovers health. The spells from weakest to strongest are Minor Heal, Heal, and Major Heal.

System Requirements

This game is requires Java 1.1 or better to run. Browsers that support 1.1 tend to be 4.x or better versions. Windows XP users may have to download a Java plug in to use Java applets.

Clicking on the link below indicates that you agree to the disclaimer (click here to read).

PLAY Classic Dungeon Romp

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This game is open source with the source code being hosted at ultimateretroproject.dev.java.net

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