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Sic Bo Release Candidate

The beta was pretty good but there were 3 minor bugs. The obvious one was the lack of sound and the fact that the sound toggle wasn't working. I am not much of a sound fan as when it comes to playing games I tend to turn the volume down and listen to music or podcasts. That being said, there is sound in this game so it would be nice for it to work. The next bug was the six bet being covered up by it's light. This was a result of the light being placed on the wrong layer and was easy to fix. Finally, when run under Linux, the numbers of the bet popup were off. This is a common problem that I have noticed with running flash applets under Linux but isn't too hard to fix. Besides, when the position of text is vital to the interface, it is always best to convert the text into vectors to be absolutely safe.

I added a better title screen. This uses a simple light bulb metaphor as reflection that Casino's use flashing lights to get people to play this game. The house edge on this game is fairly high so I would recommend avoiding this game if real money is at stake. I also cleaned up the main display, though plan to do a bit more cleanup before releasing the final build.

And of course I added support for multiple bets. You had to know that I would not live with letting players only make a single bet. Not only is there multiple bets allowed, but the bets are placed automatically for you (though you can always change or remove them). This required a bet marker over every bet. The bet marker was initially just going to be a circle with the bet amount in it, but I decided to take a more artistic approach and have a visual representation of the chips. The bet marker actually was nice because I use it for storing how much each bet is so was able to implement multiple bets with very little work once all the markers were placed.

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