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Sic Bo goes Gold

I am writing this at 22:00 though I still want to do proper screen shots and write the official instructions so it will be posted a bit later than that.

The final touches to the game. One last bug was discovered. Well, sort of. The thing with flash is that if you have something that is on a higher layer over a clickable object, if you click on the object above the clickable object, the click may not be passed to the hidden object. While this has it's uses, in my case the chips are over top of the light (for obvious reasons). That means that once you had placed a bet, if you clicked on a chip when trying to change the bet, your input was ignored. The solution was to simply make the chips clickable as well.

The rest of the changes that were made were cosmetic. The game looks a bit nicer now. While that doesn't directly impact the playability of the game, people are more likely to play a game if it is nicer looking. Quite frankly, I found that the blue stood out way too much so made the borders a bit more ingrained to the backdrop.

That is all there is to say. This ends my first ever live game in a day. If you have any comments, feel free to email me. The only way I know if people care about anything I do is if they let me know. Even if nobody followed the development of this game, I found this to be a very entertaining exercise. That said, if nobody cares about the live releases, I could always do the game of the day challenges earlier giving me much less pressure as nobody will know I fail a challenge. Perhaps that fact alone is a good reason for keeping these live. That extra pressure does add something to the challenge.

As the final release is the release that is on the site, it is on the play game tab, not here. Thank you anybody who actually reads this.

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