Started this section at 15:30 and finished it at 16:30.
The title sequence for drop dead can finally be implemented. I know I am taking the obvious route, but I just had to do animated dropping and a bloodstain style for dead. The dropping is simple keyframe animation. The dead animation is a simple mask animation which consists of the word Dead and a rectangluar mask that has an irreguar bottom that slowly makes the word visible.
The game now hides the skip button, which I am thinking should probably be renamed done, when the round is over. This is to prevent the skip to repeat the last end of round scoring bug. Essentially, what I noticed was happening was that if the skip button was clicked on after the round was over, the scoring for that round would be re-applied.
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